![]() Translations wise - as long as you give me credit/blame, go for it. And if you need further help, the discussion page for this game is full of mostly friendly, helpful people. So, hopefully this helps other enjoy this wonderful game just as much as I have and if not, that's fine. Because I at present I never get enough sleep due to nortriptyline side effects giving me night sweats. But any constructive criticism, highlights of mistakes of the factual or grammar kind etc is highly welcome. In theory I should be able to get it all across relatively well (depression has it's "perks", definitely not worth the cost though), and I hope I manage to do that. stuff like how to use dams, what to plant, the dark horrors of logistics, surviving crises, dam worshipping 101, wellbeing and why you should maximise it etc etc. And keep me from playing Timberborn too much, because dear elder gods is this addictive, more so that factorio. But I am working out how to make a video to show those bits and will post a link here when it's done.Īnyhow - the aim of this guide is help the perplexed deal with Timberborn's game systems, it's quirks, occasional weirdness (water) and point out what fun you can have with the game and how to avoid killing all your adorable beavers. Simply because describing those would take a lot of work and is also kind of boring for me to explain :P Fortunately youtube exists for those who need to learn the very basics. And then then there's the mountain range of editing /coughįirstly though, this guide assumes you know how to access the build menus, place stuff to be built, make planting/logging zones etc. Which given it's in early access, is going to be for quite some time. And as this is currently a work in progress it'll be updated roughly every week content wise until it goes over most, if not all of the game's features. That can be quite frustrating, but give it time, and it will happen.Hello and welcome to the first ever guide I've published, if not the biggest written work I've done for years. Let Them Do Their ThingĪs the chances of the beavers mating is random, sometimes you just get unlucky. You can check the status of that in the “well-being” tab. The main aim is to satisfy their social life. Try to increase the well-being of the population by building a rooftop terrace or a campfire near their home. Keep Them HappyĪ happy beaver is a fertile beaver. This seems like the sweet spot for beaver baby-making (and it makes sense). ![]() It’s also best to have 2 beavers per home, with extra space. Make sure there are enough homes by building new lodges. Give Them a Homeīeavers need homes too, and if you don’t have any spare then the population can’t increase. To improve their happiness without hindering production too much, it’s advised to reduce it by 1 or 2 hours at most. You can reduce a beavers worktime by however many hours you wish. However, this faction isn’t unlocked straight away so if you’re new to the game you can’t play it anyway, Give Them a BreakĮveryone needs a break sometimes, and beavers are no different. The Ironteeth faction is a little different and mainly relies on breeding pods. Here are some tips to make it happen for the Folktail faction. However, there are a few ways to increase the chances of beavers mating. How often the beavers breed is very random in Timberborn. Beavers are the main focus of Timberborn, and the more of them you can get, the better off your city will be.
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